As with many RPGs and games that offer lots of builds, players will tend to gravitate toward something that suits their play style the most, and the classes will give players a general idea of what each class means. Its special abilities all have to do with combat as well, boosting its health and doubling certain energy.Īs players get a feel for how the game plays and how it feels to fly each ship, they will most certainly find a ship that they prefer over others. Making up for its speed is the fact that it has a very high damage output with very high armor health as well. This could make players unsure, for those who stick it out, might become very happy with it. Unlike the previous two mentions, the Gunship is slow and does not have the same maneuverability as either of the others on this list. The three subclasses are Gunship, Bomber, and Vindicator. They are the slowest of the classes, but being able to tank more damage gives them higher sustainability and could be good to use as cargo vessels. They have the highest health stats of the various classes, meaning they can take more damage, which makes up for their slowness. These are large and have the most capacity for expanding Everspace 2. The third and last class so far is the Heavy class. The three subclasses are Interceptor, Sentinel, and Striker. ![]() For those who do not want to switch ships based on mission type, these ships might suit them best. Of note, the starting ship in the game is a Medium class ship, and these ships are masters of versatility. The second class is the Medium Class, which is the average, jack-of-all-trades class. The subclasses include Scout, Vanguard, and Stinger. This is great for dogfights, but it comes at the cost of storage space and lower stats for the three health bars (shield, armor, and hull). This class specializes in fast but not spacious ships that have increased mobility. ![]() The first class of ships in Everspace 2 is the Light Class.
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